![project cars pc issues project cars pc issues](https://www.thetech52.com/wp-content/uploads/2016/01/2-8.jpg)
I tweak until I get the ultimate consistent laptimes. Set it just right and your wheel will be giving you amazing detail.ĮDIT: One last note: My way of tweaking FFB is purely based on laptimes. the wheel is very light and "slow" in the middle and gets progressively stronger the more you turn the wheel. If you set the value too high the opposite happens. If you set the value too low you'll have a very tightly centered wheel with little FFB once you cross over optimum slip angle. This setting is key to getting a proper feel of the forces through the whole range of slip angles. Many cars have this setting quite nicely set but some cars have it completely wrong. So from the main menu go into car setup editing and you will find it as the last value. You can ONLY find it in each car's setup screen when you are NOT in the actual practice/qualifying/race session. I usually have it at around 34 to 40, depending on how heavy FFB I want.įinally one of the most important and one of the most difficult to understand and tweakparameters is called Spindle Arm Angle (or just spindle arm). Then the top parameter (master scale) to your preferred setting. You need to adapt the FFB to your own type of driving): Then I suggest setting the values for most cars like this (note that his is very subjective though. All cars default to 0.1 Fx Smoothing which is stupid. Then finally remove all smoothing in the car setup FFB menu. Then make sure FFB damping saturation (the next parameter under FFB strength) is set to zero.Īfter this I suggest using Real Gain parameter (first value to 0.98, second to 0.1 and last value again t 0.98) unless you have a direct drive wheel (2000$+ wheel). It defaults for many wheels at 75 and some wheels at 50 which is completely wrong. The most important parameter to check that it's set to 100 is the Force Feedback Strength parameter in the main controller menu.
![project cars pc issues project cars pc issues](https://www.gamereactor.eu/media/23/previewprojectcars_3222383.png)
I am assuming the ffb parameters will be the same in the console version? Try this Heres a ffb setup guide i grabbed off the Race department site from a wmd member who really knows the complicated FFB setup in pcars.